Sand

Weekly development log #170716

 

Monday

  • Not quite sure. Probably some Pillars of Eternity.

Tuesday

  • Friends.

Wednesday

  • Friends.

Thursday

  • More friends.

Friday

  • Finally found a bit of time to get back to… sand tiles design.

Saturday

  • Managed to fix all of the sand tiles needed for the new map.
  • Added more details to the map, which of course implied to create even more new sand tiles.

Sunday

  • Ran into a few technical problems linked to tile grouping.
  • Started to design bridge tiles.
  • Increased the global height of the islands.

Weekly development log #170709

 

Monday

  • More sand tiles wickedness.
  • Managed to make the whole beach walkable (it wasn’t the case on some curved corners).
  • Noticed there are still some missing curved sand tiles to design in order to reach navigational perfection.

Tuesday

  • Wrote June’s travelogue for A Road to Awe.
  • Designed more sand tiles. Yes, I know.
  • Managed to corrupt the beach map beyond repair, precisely when I was thinking I hadn’t backed up my files properly since a while.
  • Asked Justin for help.

Wednesday

  • Hailed Sir Justin, The Backup Paladin, who boldly found a way to raise my map file from the dead (to extract it from and older build, in fact).

Thursday

Friday

  • Watched some Black Mirror.

Saturday

  • Back to serious business: sand tiles.

Sunday

  • More sand tiles.
  • Kill me now before I do it myself, please.