Weekly development log #170723 / # 170730

Monday

  • Increased the main island’s size.
  • Designed more bridge tiles.

Tuesday

  • Still some bridge work.

Wednesday

  • Kind of sick.

Thursday

  • Nothing.

Friday

  • Friends.

Saturday

  • Thumper with Friends.

Sunday

  • Nothing.

Monday

  • No idea.

Tuesday

  • Additional beach and ocean design.

Wednesday

  • More seashore terraforming.
  • Noticed the map might be freaking huge.
  • Considered breaking down the map into several smaller maps.

Thursday

  • Remembered the map was supposed to include some cliffs.
  • Started to design rock tiles.

Saturday

  • Designed a shitload of rock tiles.
  • Enjoyed the result quite a lot.

Sunday

  • Started to redesign most of the map to include rock tiles.

Weekly development log #170716

 

Monday

  • Not quite sure. Probably some Pillars of Eternity.

Tuesday

  • Friends.

Wednesday

  • Friends.

Thursday

  • More friends.

Friday

  • Finally found a bit of time to get back to… sand tiles design.

Saturday

  • Managed to fix all of the sand tiles needed for the new map.
  • Added more details to the map, which of course implied to create even more new sand tiles.

Sunday

  • Ran into a few technical problems linked to tile grouping.
  • Started to design bridge tiles.
  • Increased the global height of the islands.

Weekly development log #170709

 

Monday

  • More sand tiles wickedness.
  • Managed to make the whole beach walkable (it wasn’t the case on some curved corners).
  • Noticed there are still some missing curved sand tiles to design in order to reach navigational perfection.

Tuesday

  • Wrote June’s travelogue for A Road to Awe.
  • Designed more sand tiles. Yes, I know.
  • Managed to corrupt the beach map beyond repair, precisely when I was thinking I hadn’t backed up my files properly since a while.
  • Asked Justin for help.

Wednesday

  • Hailed Sir Justin, The Backup Paladin, who boldly found a way to raise my map file from the dead (to extract it from and older build, in fact).

Thursday

Friday

  • Watched some Black Mirror.

Saturday

  • Back to serious business: sand tiles.

Sunday

  • More sand tiles.
  • Kill me now before I do it myself, please.

Weekly development log #170702

 

Monday

  • Designed more sand tiles, because the beach needed more sand tiles, and still does.
  • Noticed the massive quantity of sand tiles involved in the new map will probably limit its size and content.
  • Came to the conclusion that such limitations would in fact be a good thing given the already insanely big scope of the game.
  • Finally managed to build a slope long enough to join the sand and the sea.

Tuesday

  • Set up another dev blog for Second Garden. Yes, I know, I’m crazy.

Wednesday

  • More web design tweaks.
  • Went to bed early.

Thursday

  • Designed three more sand tiles. YES, SAND TILES. THREE OF THEM.

Friday

  • A bit more web design.
  • Struggled with feed syndication for an automated development log to gather all my projects.

Saturday

  • Built an underground farm tree in Minecraft.

Sunday

  • More sand tiles. Possibly the last of them, at least for now.
  • Finally completed a first test map of a small island with a house.
  • Howled at the uncaring dark skies in despair, knowing I’d need to make more islands and connect them with bridges.