Weekly development log #170625

 

Monday

  • Pillars of Eternity.

Tuesday

  • Designed a bunch of new sand tiles.
  • Thought about the necessity to design even more sand tiles.

Wednesday

  • Got increasingly annoyed with a few minor problems with the game’s website.
  • Started to redesign the game’s website and to migrate to another CMS.

Thursday

  • More web design.

Friday

  • More web design.

Saturday

  • And… more web design.

Sunday

  • Unsurprisingly, still more web design.
  • Replaced the old website with the new one.

Weekly development log #170618

 

Monday

  • Made some actual tile tiles. Yes, for the roof.

Tuesday

  • More roof tweaking and tinkering.
  • Some wall moving and rebuilding.
  • Started to design some balcony intricacies.

Wednesday

  • A little bit of balcony tweaking.

Thursday

  • Not quite sure. Some Pillars of Eternity?

Friday

  • Beach design and enhancement.

Saturday

  • More work on the beach.
  • A bit of editor debug related to resources replacement with Justin Arnold.

Sunday

  • Even more sand tiles design.

Weekly development log #170604 / #170611

 

Monday (#170529)

  • Discovered that level design could get way easier with a bit of simplification regarding the curved slopes.
  • Also discovered in horror that on the other hand, navigation paths on said curved slopes will probably be nightmarish to set up properly.

Tuesday

  • Various navigation-related tests with the help of Justin.
  • Concluded it will indeed be nightmarish to set up, but doable.

Wednesday

  • Pillars of Eternity

Thursday

  • More struggle with navigation paths. More specialized tiles will probably be required to avoid blocked paths in some specific cases of layered tiles.

Friday

  • Real life road trip

Saturday

  • Real life road trip

Sunday

  • Real life road trip

Monday (#170605)

  • Real life road trip

Tuesday

  • Designed four new sand tiles that fixed the many navigation problems encountered earlier. Yeah, just like that.
  • Stared in horror at the near-infinite roadmap.

Wednesday

  • Pillars of Eternity

Thursday

  • Started to build the second house. On the beach.

Friday

  • More house building.
  • Noticed a dire need for a bunch of new tiles.

Saturday

  • Real life obligations.

Sunday

  • Real life obligations.