Weekly development log #170604 / #170611

 

Monday (#170529)

  • Discovered that level design could get way easier with a bit of simplification regarding the curved slopes.
  • Also discovered in horror that on the other hand, navigation paths on said curved slopes will probably be nightmarish to set up properly.

Tuesday

  • Various navigation-related tests with the help of Justin.
  • Concluded it will indeed be nightmarish to set up, but doable.

Wednesday

  • Pillars of Eternity

Thursday

  • More struggle with navigation paths. More specialized tiles will probably be required to avoid blocked paths in some specific cases of layered tiles.

Friday

  • Real life road trip

Saturday

  • Real life road trip

Sunday

  • Real life road trip

Monday (#170605)

  • Real life road trip

Tuesday

  • Designed four new sand tiles that fixed the many navigation problems encountered earlier. Yeah, just like that.
  • Stared in horror at the near-infinite roadmap.

Wednesday

  • Pillars of Eternity

Thursday

  • Started to build the second house. On the beach.

Friday

  • More house building.
  • Noticed a dire need for a bunch of new tiles.

Saturday

  • Real life obligations.

Sunday

  • Real life obligations.