Weekly development log #170604 / #170611
Monday (#170529)
- Discovered that level design could get way easier with a bit of simplification regarding the curved slopes.
- Also discovered in horror that on the other hand, navigation paths on said curved slopes will probably be nightmarish to set up properly.
Tuesday
- Various navigation-related tests with the help of Justin.
- Concluded it will indeed be nightmarish to set up, but doable.
Wednesday
- Pillars of Eternity
Thursday
- More struggle with navigation paths. More specialized tiles will probably be required to avoid blocked paths in some specific cases of layered tiles.
Friday
- Real life road trip
Saturday
- Real life road trip
Sunday
- Real life road trip
Monday (#170605)
- Real life road trip
Tuesday
- Designed four new sand tiles that fixed the many navigation problems encountered earlier. Yeah, just like that.
- Stared in horror at the near-infinite roadmap.
Wednesday
- Pillars of Eternity
Thursday
- Started to build the second house. On the beach.
Friday
- More house building.
- Noticed a dire need for a bunch of new tiles.
Saturday
- Real life obligations.
Sunday
- Real life obligations.