Writing

Weekly development log #170514

 

Monday

  • Added stupid but possibly funny tweaks and changes involving the cat.
  • Door scripting, door scripting and also door scripting.

Tuesday

  • Pretty much nothing done.

Wednesday

  • Created more silly dialogues and useless stuff.
  • Fixed a few scripts (mostly doors scripts, surprisingly).

Thursday

  • Added some furniture.
  • Tweaked some tiles.
  • Some scripting related to the last dialogue of the map.

Friday

  • A few tweaks.
  • A lot of Tyranny.

Saturday

  • Various dialogues updates.
  • Lots of cut-scene scripting.
  • Started to integrate the relationship system.

Sunday

  • More dialogues updates.
  • Managed to finally make the first part of the game actually playable from start to finish.
  • As Konstantinos would say, huzzah!

Weekly development log #170507

 

Monday

  • Real life obligations.

Tuesday

  • Finally received my Fidget Cube.
  • Fidgeted a lot.
  • Tried to fix some transition scripting issue but fell asleep before fixing it.

Wednesday

  • While doing something totally unrelated to game development, suddenly thought of an obvious solution to the transition issue.
  • Fixed a weirdly unnoticed dialogue issue in The Egg, thanks to Justin Arnold and SpagelSteve.
  • Fixed the transition issue, except the solution wasn’t the one I thought about earlier.
  • Finally managed to link the downstairs and upstairs sequences properly.
  • Wrote more dialogues.

Thursday

  • Finally finished to write A Road to Awe‘s fourth travelogue issue.
  • Wrote more dialogues.

Friday

  • Some dialogue integration.
  • Cleaned and updated some files for versioning.
  • Played a lot of Tyranny, which I find rather awesome by the way.

Saturday

  • Plenty of dialogue integration.

Sunday

  • More dialogue written and more dialogue integrated.
  • Overall satisfaction feeling due to getting closer to the completion of the first part of the game.