Weekly development log #170514

 

Monday

  • Added stupid but possibly funny tweaks and changes involving the cat.
  • Door scripting, door scripting and also door scripting.

Tuesday

  • Pretty much nothing done.

Wednesday

  • Created more silly dialogues and useless stuff.
  • Fixed a few scripts (mostly doors scripts, surprisingly).

Thursday

  • Added some furniture.
  • Tweaked some tiles.
  • Some scripting related to the last dialogue of the map.

Friday

  • A few tweaks.
  • A lot of Tyranny.

Saturday

  • Various dialogues updates.
  • Lots of cut-scene scripting.
  • Started to integrate the relationship system.

Sunday

  • More dialogues updates.
  • Managed to finally make the first part of the game actually playable from start to finish.
  • As Konstantinos would say, huzzah!