Weekly development log #170514
Monday
- Added stupid but possibly funny tweaks and changes involving the cat.
- Door scripting, door scripting and also door scripting.
Tuesday
- Pretty much nothing done.
Wednesday
- Created more silly dialogues and useless stuff.
- Fixed a few scripts (mostly doors scripts, surprisingly).
Thursday
- Added some furniture.
- Tweaked some tiles.
- Some scripting related to the last dialogue of the map.
Friday
- A few tweaks.
- A lot of Tyranny.
Saturday
- Various dialogues updates.
- Lots of cut-scene scripting.
- Started to integrate the relationship system.
Sunday
- More dialogues updates.
- Managed to finally make the first part of the game actually playable from start to finish.
- As Konstantinos would say, huzzah!